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C++

/*
* Copyright 2013-2020 Software Radio Systems Limited
*
* This file is part of srsLTE.
*
* srsLTE is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version.
*
* srsLTE is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* A copy of the GNU Affero General Public License can be found in
* the LICENSE file in the top-level directory of this distribution
* and at http://www.gnu.org/licenses/.
*
*/
#include "srslte/common/fsm.h"
#include "srslte/common/test_common.h"
/////////////////////////////
// Events
struct ev1 {
};
struct ev2 {
};
class fsm1 : public srslte::fsm_t<fsm1>
{
public:
uint32_t idle_enter_counter = 0, state1_enter_counter = 0;
uint32_t foo_counter = 0;
const char* name() const override { return "fsm1"; }
fsm1(srslte::log_ref log_) : srslte::fsm_t<fsm1>(log_) {}
// idle state
struct idle_st : public srslte::state_t {
idle_st(fsm1* f_) : f(f_) { f->idle_enter_counter++; }
void enter() final { f->log_h->info("fsm1::%s::enter called\n", name()); }
void exit() final { f->log_h->info("fsm1::%s::exit called\n", name()); }
const char* name() const final { return "idle"; }
fsm1* f;
};
// simple state
class state1 : public srslte::state_t
{
public:
state1(fsm1* f_) : f(f_) { f->state1_enter_counter++; }
void enter() final { f->log_h->info("fsm1::%s::enter called\n", name()); }
void exit() final { f->log_h->info("fsm1::%s::exit called\n", name()); }
const char* name() const final { return "state1"; }
fsm1* f;
};
// this state is another FSM
class fsm2 : public srslte::nested_fsm_t<fsm2, fsm1>
{
public:
struct state_inner : public srslte::state_t {
const char* name() const final { return "state_inner"; }
state_inner(fsm2* f_) : f(f_) {}
void enter() { f->log_h->info("fsm2::%s::enter called\n", name()); }
// void exit() final { f->log_h->info("fsm2::%s::exit called\n", name()); }
fsm2* f;
};
fsm2(fsm1* f_) : nested_fsm_t(f_) {}
~fsm2() { log_h->info("%s being destroyed!", name()); }
void enter() final { log_h->info("%s::enter called\n", name()); }
void exit() { log_h->info("%s::exit called\n", name()); }
const char* name() const final { return "fsm2"; }
protected:
// FSM2 transitions
auto react(state_inner& s, ev1 e) -> srslte::same_state;
auto react(state_inner& s, ev2 e) -> state1;
// list of states
state_list<state_inner> states{this};
};
protected:
// transitions
auto react(idle_st& s, ev1 e) -> state1;
auto react(state1& s, ev1 e) -> fsm2;
auto react(state1& s, ev2 e) -> srslte::choice_t<idle_st, fsm2>;
void foo(ev1 e) { foo_counter++; }
// list of states
state_list<idle_st, state1, fsm2> states{idle_st{this}};
};
// FSM event handlers
auto fsm1::fsm2::react(state_inner& s, ev1 e) -> srslte::same_state
{
log_h->info("fsm2::state_inner::react called\n");
return {};
}
auto fsm1::fsm2::react(state_inner& s, ev2 e) -> state1
{
log_h->info("fsm2::state_inner::react called\n");
return state1{parent_fsm()};
}
auto fsm1::react(idle_st& s, ev1 e) -> state1
{
log_h->info("fsm1::%s::react called\n", s.name());
foo(e);
return state1{this};
}
auto fsm1::react(state1& s, ev1 e) -> fsm2
{
log_h->info("fsm1::%s::react called\n", s.name());
return fsm2{this};
}
auto fsm1::react(state1& s, ev2 e) -> srslte::choice_t<idle_st, fsm2>
{
log_h->info("fsm1::%s::react called\n", s.name());
return idle_st{this};
}
// Static Checks
namespace srslte {
namespace fsm_details {
static_assert(std::is_same<fsm_helper::get_fsm_state_list<fsm1>,
fsm1::state_list<fsm1::idle_st, fsm1::state1, fsm1::fsm2> >::value,
"get state list failed\n");
static_assert(std::is_same<fsm_helper::enable_if_fsm_state<fsm1, fsm1::idle_st>, void>::value,
"get state list failed\n");
static_assert(std::is_same<fsm_helper::disable_if_fsm_state<fsm1, fsm1::fsm2::state_inner>, void>::value,
"get state list failed\n");
static_assert(fsm1::can_hold_state<fsm1::state1>(), "can hold state method failed\n");
} // namespace fsm_details
} // namespace srslte
// Runtime checks
int test_hsm()
{
srslte::log_ref log_h{"HSM"};
log_h->prepend_string("HSM: ");
log_h->set_level(srslte::LOG_LEVEL_INFO);
fsm1 f{log_h};
TESTASSERT(std::string{f.name()} == "fsm1");
TESTASSERT(std::string{f.get_state_name()} == "idle");
TESTASSERT(f.is_in_state<fsm1::idle_st>());
TESTASSERT(f.foo_counter == 0);
TESTASSERT(f.idle_enter_counter == 1);
// Moving Idle -> State1
ev1 e;
f.trigger(e);
TESTASSERT(std::string{f.get_state_name()} == "state1");
TESTASSERT(f.is_in_state<fsm1::state1>());
// Moving State1 -> fsm2
f.trigger(e);
TESTASSERT(std::string{f.get_state_name()} == "fsm2");
TESTASSERT(f.is_in_state<fsm1::fsm2>());
TESTASSERT(std::string{f.get_state<fsm1::fsm2>()->get_state_name()} == "state_inner");
// Fsm2 does not listen to ev1
f.trigger(e);
TESTASSERT(std::string{f.get_state_name()} == "fsm2");
TESTASSERT(f.is_in_state<fsm1::fsm2>());
TESTASSERT(std::string{f.get_state<fsm1::fsm2>()->get_state_name()} == "state_inner");
// Moving fsm2 -> state1
f.trigger(ev2{});
TESTASSERT(std::string{f.get_state_name()} == "state1");
TESTASSERT(f.is_in_state<fsm1::state1>());
TESTASSERT(f.state1_enter_counter == 2);
// Moving state1 -> idle
f.trigger(ev2{});
TESTASSERT(std::string{f.get_state_name()} == "idle");
TESTASSERT(f.is_in_state<fsm1::idle_st>());
TESTASSERT(f.foo_counter == 1);
TESTASSERT(f.idle_enter_counter == 2);
return SRSLTE_SUCCESS;
}
///////////////////////////
struct procevent1 {
};
struct procevent2 {
};
struct proc1 : public srslte::proc_fsm_t<proc1, int> {
public:
struct procstate1 : public srslte::state_t {
const char* name() const final { return "procstate1"; }
};
proc1(srslte::log_ref log_) : base_t(log_) {}
const char* name() const final { return "proc1"; }
protected:
// Transitions
auto react(idle_st& s, srslte::proc_launch_ev<int*> ev) -> procstate1;
auto react(procstate1& s, procevent1 ev) -> complete_st;
auto react(procstate1& s, procevent2 ev) -> complete_st;
auto react(complete_st& s, srslte::proc_complete_ev<bool> ev) -> idle_st;
// example of uncaught event handling
void unhandled_event(int e) { log_h->info("I dont know how to handle an \"int\" event\n"); }
state_list<idle_st, procstate1, complete_st> states{this};
};
auto proc1::react(idle_st& s, srslte::proc_launch_ev<int*> ev) -> procstate1
{
log_h->info("started!\n");
return {};
}
auto proc1::react(procstate1& s, procevent1 ev) -> complete_st
{
log_h->info("success!\n");
return {this, true};
}
auto proc1::react(procstate1& s, procevent2 ev) -> complete_st
{
log_h->info("failure!\n");
return {this, false};
}
auto proc1::react(complete_st& s, srslte::proc_complete_ev<bool> ev) -> idle_st
{
log_h->info("propagate results %s\n", s.success ? "success" : "failure");
return {this};
}
int test_fsm_proc()
{
proc1 proc{srslte::logmap::get("PROC")};
proc.get_log()->prepend_string("Proc1: ");
proc.get_log()->set_level(srslte::LOG_LEVEL_INFO);
proc.set_fsm_event_log_level(srslte::LOG_LEVEL_INFO);
int v = 2;
proc.launch(&v);
proc.launch(&v);
proc.trigger(5);
proc.trigger(procevent1{});
proc.launch(&v);
proc.trigger(procevent2{});
return SRSLTE_SUCCESS;
}
///////////////////////////
int main()
{
srslte::log_ref testlog{"TEST"};
testlog->set_level(srslte::LOG_LEVEL_INFO);
TESTASSERT(test_hsm() == SRSLTE_SUCCESS);
testlog->info("TEST \"hsm\" finished successfully\n\n");
TESTASSERT(test_fsm_proc() == SRSLTE_SUCCESS);
testlog->info("TEST \"proc\" finished successfully\n\n");
return SRSLTE_SUCCESS;
}