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184 lines
4.9 KiB
C++
184 lines
4.9 KiB
C++
5 years ago
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/*
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* Copyright 2013-2020 Software Radio Systems Limited
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*
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* This file is part of srsLTE.
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*
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* srsLTE is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as
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* published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version.
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*
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* srsLTE is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* A copy of the GNU Affero General Public License can be found in
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* the LICENSE file in the top-level directory of this distribution
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* and at http://www.gnu.org/licenses/.
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*
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*/
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#include "srslte/common/fsm.h"
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#include "srslte/common/test_common.h"
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srslte::log_ref test_log{"TEST"};
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/////////////////////////////
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// Events
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struct ev1 {
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};
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struct ev2 {
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};
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class fsm1 : public srslte::fsm_t<fsm1>
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{
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public:
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uint32_t idle_enter_counter = 0, state1_enter_counter = 0;
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uint32_t foo_counter = 0;
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fsm1() : states(idle_st{this}) {}
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const char* name() const override { return "fsm1"; }
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// idle state
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struct idle_st : srslte::state_t {
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idle_st(fsm1* f)
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{
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test_log->info("fsm1::%s::enter called\n", name());
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f->idle_enter_counter++;
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}
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~idle_st() { test_log->info("fsm1::%s::exit called\n", name()); }
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const char* name() const final { return "idle"; }
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};
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// simple state
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class state1 : public srslte::state_t
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{
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public:
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state1(fsm1* f)
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{
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test_log->info("fsm1::%s::enter called\n", name());
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f->state1_enter_counter++;
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}
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const char* name() const final { return "state1"; }
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};
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// this state is another FSM
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class fsm2 : public srslte::nested_fsm_t<fsm2, fsm1>
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{
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public:
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struct state_inner : public srslte::state_t {
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const char* name() const final { return "state_inner"; }
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state_inner() { test_log->info("fsm2::%s::enter called\n", name()); }
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~state_inner() { test_log->info("fsm2::%s::exit called\n", name()); }
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};
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fsm2(fsm1* f_) : nested_fsm_t(f_) { test_log->info("%s::enter called\n", name()); }
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~fsm2() { test_log->info("%s::exit called\n", name()); }
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const char* name() const final { return "fsm2"; }
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protected:
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// FSM2 transitions
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auto react(state_inner& s, ev1 e) -> srslte::same_state;
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auto react(state_inner& s, ev2 e) -> state1;
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// list of states
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srslte::state_list<state_inner> states;
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};
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protected:
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// transitions
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auto react(idle_st& s, ev1 e) -> state1;
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auto react(state1& s, ev1 e) -> fsm2;
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auto react(state1& s, ev2 e) -> srslte::state_list<idle_st, fsm2>;
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void foo(ev1 e) { foo_counter++; }
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// list of states
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srslte::state_list<idle_st, state1, fsm2> states{idle_st{this}};
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};
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// FSM event handlers
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auto fsm1::fsm2::react(state_inner& s, ev1 e) -> srslte::same_state
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{
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test_log->info("fsm2::state_inner::react called\n");
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return {};
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}
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auto fsm1::fsm2::react(state_inner& s, ev2 e) -> state1
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{
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test_log->info("fsm2::state_inner::react called\n");
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return state1{parent_fsm()};
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}
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auto fsm1::react(idle_st& s, ev1 e) -> state1
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{
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test_log->info("fsm1::%s::react called\n", s.name());
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foo(e);
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return state1{this};
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}
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auto fsm1::react(state1& s, ev1 e) -> fsm2
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{
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test_log->info("fsm1::%s::react called\n", s.name());
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return fsm2{this};
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}
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auto fsm1::react(state1& s, ev2 e) -> srslte::state_list<idle_st, fsm2>
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{
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test_log->info("fsm1::%s::react called\n", s.name());
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return idle_st{this};
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}
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int test_hsm()
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{
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test_log->set_level(srslte::LOG_LEVEL_INFO);
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fsm1 f;
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TESTASSERT(std::string{f.name()} == "fsm1");
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TESTASSERT(std::string{f.get_state_name()} == "idle");
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TESTASSERT(f.is_in_state<fsm1::idle_st>());
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TESTASSERT(f.foo_counter == 0);
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TESTASSERT(f.idle_enter_counter == 1);
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// Moving Idle -> State1
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ev1 e;
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f.trigger(e);
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TESTASSERT(std::string{f.get_state_name()} == "state1");
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TESTASSERT(f.is_in_state<fsm1::state1>());
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// Moving State1 -> fsm2
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f.trigger(e);
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TESTASSERT(std::string{f.get_state_name()} == "fsm2");
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TESTASSERT(f.is_in_state<fsm1::fsm2>());
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TESTASSERT(std::string{f.get_state<fsm1::fsm2>()->get_state_name()} == "state_inner");
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// Fsm2 does not listen to ev1
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f.trigger(e);
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TESTASSERT(std::string{f.get_state_name()} == "fsm2");
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TESTASSERT(f.is_in_state<fsm1::fsm2>());
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TESTASSERT(std::string{f.get_state<fsm1::fsm2>()->get_state_name()} == "state_inner");
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// Moving fsm2 -> state1
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f.trigger(ev2{});
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TESTASSERT(std::string{f.get_state_name()} == "state1");
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TESTASSERT(f.is_in_state<fsm1::state1>());
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TESTASSERT(f.state1_enter_counter == 2);
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// Moving state1 -> idle
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f.trigger(ev2{});
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TESTASSERT(std::string{f.get_state_name()} == "idle");
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TESTASSERT(f.is_in_state<fsm1::idle_st>());
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TESTASSERT(f.foo_counter == 1);
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TESTASSERT(f.idle_enter_counter == 2);
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return SRSLTE_SUCCESS;
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}
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int main()
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{
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TESTASSERT(test_hsm() == SRSLTE_SUCCESS);
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return SRSLTE_SUCCESS;
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}
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