mirror of https://github.com/pvnis/srsRAN_4G.git
implement fsm based on choice type
parent
018f9e7db2
commit
6675e92806
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/*
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* Copyright 2013-2020 Software Radio Systems Limited
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*
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* This file is part of srsLTE.
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*
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* srsLTE is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as
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* published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version.
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*
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* srsLTE is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* A copy of the GNU Affero General Public License can be found in
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* the LICENSE file in the top-level directory of this distribution
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* and at http://www.gnu.org/licenses/.
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*
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*/
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#ifndef SRSLTE_FSM_H
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#define SRSLTE_FSM_H
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#include "choice_type.h"
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#include <cassert>
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#include <cstdio>
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#include <cstring>
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#include <limits>
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#include <memory>
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#include <tuple>
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namespace srslte {
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// using same_state = mpark::monostate;
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struct same_state {
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};
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template <typename... Args>
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using state_list = choice_t<Args...>;
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namespace fsm_details {
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//! Visitor to get a state's name string
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struct state_name_visitor {
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template <typename State>
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void operator()(State&& s)
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{
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name = s.name();
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}
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const char* name = "invalid state";
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};
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template <typename TargetVariant, typename PrevState>
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struct variant_convert {
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template <typename State>
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void operator()(State&& s)
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{
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static_assert(not std::is_same<typename std::decay<State>::type, typename std::decay<PrevState>::type>::value,
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"State cannot transition to itself.\n");
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*v = s;
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}
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TargetVariant* v;
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PrevState* p;
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};
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struct fsm_helper {
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//! Stayed in same state
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template <typename FSM, typename PrevState>
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static void handle_state_transition(FSM* f, same_state s, PrevState* p)
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{
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// do nothing
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}
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//! TargetState is type-erased. Apply its stored type to the fsm current state
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template <typename FSM, typename... Args, typename PrevState>
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static void handle_state_transition(FSM* f, choice_t<Args...>& s, PrevState* p)
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{
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fsm_details::variant_convert<decltype(f->states), PrevState> visitor{.v = &f->states, .p = p};
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s.visit(visitor);
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}
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//! Simple state transition in FSM
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template <typename FSM, typename State, typename PrevState>
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static auto handle_state_transition(FSM* f, State& s, PrevState* p) -> decltype(f->states = s, void())
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{
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static_assert(not std::is_same<State, PrevState>::value, "State cannot transition to itself.\n");
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f->states = s;
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}
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//! State not present in current FSM. Attempt state transition in parent FSM in the case of NestedFSM
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template <typename FSM, typename... Args>
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static void handle_state_transition(FSM* f, Args&&... args)
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{
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static_assert(FSM::is_nested, "State is not present in the FSM list of valid states");
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handle_state_transition(f->parent_fsm()->derived(), args...);
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}
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//! Trigger Event, that will result in a state transition
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template <typename FSM, typename Event>
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struct trigger_visitor {
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trigger_visitor(FSM* f_, Event&& ev_) : f(f_), ev(std::forward<Event>(ev_)) {}
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template <typename State>
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void operator()(State& s)
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{
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call_trigger(s);
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}
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template <typename State>
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using NextState = decltype(std::declval<FSM>().react(std::declval<State&>(), std::declval<Event>()));
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template <typename State>
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auto call_trigger(State& s) -> NextState<State>
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{
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using next_state = NextState<State>;
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static_assert(not std::is_same<next_state, State>::value, "State cannot transition to itself.\n");
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auto target_state = f->react(s, std::move(ev));
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fsm_helper::handle_state_transition(f, target_state, &s);
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return target_state;
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}
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template <typename State>
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auto call_trigger(State& s) -> decltype(std::declval<State>().trigger(std::declval<Event>()))
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{
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s.trigger(std::move(ev));
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}
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same_state call_trigger(...)
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{
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// do nothing if no react was found
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return same_state{};
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}
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FSM* f;
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Event ev;
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};
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};
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} // namespace fsm_details
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//! Base class for states and FSMs
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class state_t
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{
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public:
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state_t() = default;
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// // forbid copies, allow move
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// state_t(const state_t&) = delete;
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// state_t(state_t&&) noexcept = default;
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// state_t& operator=(const state_t&) = delete;
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// state_t& operator=(state_t&&) noexcept = default;
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virtual const char* name() const = 0;
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};
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template <typename Derived>
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class fsm_t
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{
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public:
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// get access to derived protected members from the base
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class derived_view : public Derived
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{
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public:
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using Derived::react;
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using Derived::states;
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};
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static const bool is_nested = false;
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virtual const char* name() const = 0;
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// Push Events to FSM
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template <typename Ev>
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void trigger(Ev&& e)
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{
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fwd_trigger(std::forward<Ev>(e));
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}
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template <typename State>
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bool is_in_state() const
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{
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return derived()->states.template is<State>();
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}
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template <typename State>
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const State* get_state() const
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{
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return srslte::get_if<State>(derived()->states);
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}
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const char* get_state_name() const
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{
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fsm_details::state_name_visitor visitor{};
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derived()->states.visit(visitor);
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return visitor.name;
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}
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protected:
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friend struct fsm_details::fsm_helper;
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// Forward an event to FSM states and handle transition return
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template <typename Ev>
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void fwd_trigger(Ev&& e)
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{
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fsm_details::fsm_helper::trigger_visitor<derived_view, Ev> visitor{derived(), std::forward<Ev>(e)};
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derived()->states.visit(visitor);
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}
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template <typename State>
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void change_state(State& s)
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{
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derived()->states = std::move(s);
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}
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// Access to CRTP derived class
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derived_view* derived() { return static_cast<derived_view*>(this); }
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const derived_view* derived() const { return static_cast<const derived_view*>(this); }
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};
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template <typename Derived, typename ParentFSM>
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class nested_fsm_t : public fsm_t<Derived>
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{
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using base_t = fsm_t<Derived>;
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using parent_t = ParentFSM;
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using parent_view = typename parent_t::derived_view;
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public:
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static const bool is_nested = true;
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explicit nested_fsm_t(ParentFSM* parent_fsm_) : fsm_ptr(parent_fsm_) {}
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// Get pointer to outer FSM in case of HSM
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const parent_t* parent_fsm() const { return fsm_ptr; }
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parent_t* parent_fsm() { return fsm_ptr; }
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protected:
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friend struct fsm_details::fsm_helper;
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using parent_fsm_t = ParentFSM;
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ParentFSM* fsm_ptr = nullptr;
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};
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} // namespace srslte
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#endif // SRSLTE_FSM_H
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@ -0,0 +1,183 @@
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/*
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* Copyright 2013-2020 Software Radio Systems Limited
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*
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* This file is part of srsLTE.
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*
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* srsLTE is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as
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* published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version.
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*
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* srsLTE is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* A copy of the GNU Affero General Public License can be found in
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* the LICENSE file in the top-level directory of this distribution
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* and at http://www.gnu.org/licenses/.
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*
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*/
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#include "srslte/common/fsm.h"
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#include "srslte/common/test_common.h"
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srslte::log_ref test_log{"TEST"};
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/////////////////////////////
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// Events
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struct ev1 {
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};
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struct ev2 {
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};
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class fsm1 : public srslte::fsm_t<fsm1>
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{
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public:
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uint32_t idle_enter_counter = 0, state1_enter_counter = 0;
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uint32_t foo_counter = 0;
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fsm1() : states(idle_st{this}) {}
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const char* name() const override { return "fsm1"; }
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// idle state
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struct idle_st : srslte::state_t {
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idle_st(fsm1* f)
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{
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test_log->info("fsm1::%s::enter called\n", name());
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f->idle_enter_counter++;
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}
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~idle_st() { test_log->info("fsm1::%s::exit called\n", name()); }
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const char* name() const final { return "idle"; }
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};
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// simple state
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class state1 : public srslte::state_t
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{
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public:
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state1(fsm1* f)
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{
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test_log->info("fsm1::%s::enter called\n", name());
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f->state1_enter_counter++;
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}
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const char* name() const final { return "state1"; }
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};
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// this state is another FSM
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class fsm2 : public srslte::nested_fsm_t<fsm2, fsm1>
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{
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public:
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struct state_inner : public srslte::state_t {
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const char* name() const final { return "state_inner"; }
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state_inner() { test_log->info("fsm2::%s::enter called\n", name()); }
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~state_inner() { test_log->info("fsm2::%s::exit called\n", name()); }
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};
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fsm2(fsm1* f_) : nested_fsm_t(f_) { test_log->info("%s::enter called\n", name()); }
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~fsm2() { test_log->info("%s::exit called\n", name()); }
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const char* name() const final { return "fsm2"; }
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protected:
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// FSM2 transitions
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auto react(state_inner& s, ev1 e) -> srslte::same_state;
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auto react(state_inner& s, ev2 e) -> state1;
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// list of states
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srslte::state_list<state_inner> states;
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};
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protected:
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// transitions
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auto react(idle_st& s, ev1 e) -> state1;
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auto react(state1& s, ev1 e) -> fsm2;
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auto react(state1& s, ev2 e) -> srslte::state_list<idle_st, fsm2>;
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void foo(ev1 e) { foo_counter++; }
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// list of states
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srslte::state_list<idle_st, state1, fsm2> states{idle_st{this}};
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};
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// FSM event handlers
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auto fsm1::fsm2::react(state_inner& s, ev1 e) -> srslte::same_state
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{
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test_log->info("fsm2::state_inner::react called\n");
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return {};
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}
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auto fsm1::fsm2::react(state_inner& s, ev2 e) -> state1
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{
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test_log->info("fsm2::state_inner::react called\n");
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return state1{parent_fsm()};
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}
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auto fsm1::react(idle_st& s, ev1 e) -> state1
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{
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test_log->info("fsm1::%s::react called\n", s.name());
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foo(e);
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return state1{this};
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}
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auto fsm1::react(state1& s, ev1 e) -> fsm2
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{
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test_log->info("fsm1::%s::react called\n", s.name());
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return fsm2{this};
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}
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auto fsm1::react(state1& s, ev2 e) -> srslte::state_list<idle_st, fsm2>
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{
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test_log->info("fsm1::%s::react called\n", s.name());
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return idle_st{this};
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}
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int test_hsm()
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{
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test_log->set_level(srslte::LOG_LEVEL_INFO);
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fsm1 f;
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TESTASSERT(std::string{f.name()} == "fsm1");
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TESTASSERT(std::string{f.get_state_name()} == "idle");
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TESTASSERT(f.is_in_state<fsm1::idle_st>());
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TESTASSERT(f.foo_counter == 0);
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TESTASSERT(f.idle_enter_counter == 1);
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// Moving Idle -> State1
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ev1 e;
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f.trigger(e);
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TESTASSERT(std::string{f.get_state_name()} == "state1");
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TESTASSERT(f.is_in_state<fsm1::state1>());
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// Moving State1 -> fsm2
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f.trigger(e);
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TESTASSERT(std::string{f.get_state_name()} == "fsm2");
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TESTASSERT(f.is_in_state<fsm1::fsm2>());
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TESTASSERT(std::string{f.get_state<fsm1::fsm2>()->get_state_name()} == "state_inner");
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// Fsm2 does not listen to ev1
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f.trigger(e);
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TESTASSERT(std::string{f.get_state_name()} == "fsm2");
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TESTASSERT(f.is_in_state<fsm1::fsm2>());
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TESTASSERT(std::string{f.get_state<fsm1::fsm2>()->get_state_name()} == "state_inner");
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// Moving fsm2 -> state1
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f.trigger(ev2{});
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TESTASSERT(std::string{f.get_state_name()} == "state1");
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TESTASSERT(f.is_in_state<fsm1::state1>());
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TESTASSERT(f.state1_enter_counter == 2);
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// Moving state1 -> idle
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f.trigger(ev2{});
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TESTASSERT(std::string{f.get_state_name()} == "idle");
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TESTASSERT(f.is_in_state<fsm1::idle_st>());
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TESTASSERT(f.foo_counter == 1);
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TESTASSERT(f.idle_enter_counter == 2);
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return SRSLTE_SUCCESS;
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}
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int main()
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{
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TESTASSERT(test_hsm() == SRSLTE_SUCCESS);
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return SRSLTE_SUCCESS;
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}
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