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C++

/*
* Copyright 2013-2020 Software Radio Systems Limited
*
* This file is part of srsLTE.
*
* srsLTE is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version.
*
* srsLTE is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* A copy of the GNU Affero General Public License can be found in
* the LICENSE file in the top-level directory of this distribution
* and at http://www.gnu.org/licenses/.
*
*/
#include "srslte/common/fsm.h"
#include "srslte/common/test_common.h"
srslte::log_ref test_log{"TEST"};
/////////////////////////////
// Events
struct ev1 {
};
struct ev2 {
};
class fsm1 : public srslte::fsm_t<fsm1>
{
public:
uint32_t idle_enter_counter = 0, state1_enter_counter = 0;
uint32_t foo_counter = 0;
const char* name() const override { return "fsm1"; }
// idle state
struct idle_st : public srslte::state_t {
idle_st(fsm1* f) { f->idle_enter_counter++; }
void enter() final { test_log->info("fsm1::%s::enter called\n", name()); }
void exit() final { test_log->info("fsm1::%s::exit called\n", name()); }
const char* name() const final { return "idle"; }
};
// simple state
class state1 : public srslte::state_t
{
public:
state1(fsm1* f) { f->state1_enter_counter++; }
void enter() final { test_log->info("fsm1::%s::enter called\n", name()); }
void exit() final { test_log->info("fsm1::%s::exit called\n", name()); }
const char* name() const final { return "state1"; }
};
// this state is another FSM
class fsm2 : public srslte::nested_fsm_t<fsm2, fsm1>
{
public:
struct state_inner : public srslte::state_t {
const char* name() const final { return "state_inner"; }
void enter() { test_log->info("fsm2::%s::enter called\n", name()); }
void exit() final { test_log->info("fsm2::%s::exit called\n", name()); }
};
fsm2(fsm1* f_) : nested_fsm_t(f_) {}
void enter() final { test_log->info("%s::enter called\n", name()); }
void exit() { test_log->info("%s::exit called\n", name()); }
const char* name() const final { return "fsm2"; }
protected:
// FSM2 transitions
auto react(state_inner& s, ev1 e) -> srslte::same_state;
auto react(state_inner& s, ev2 e) -> state1;
// list of states
state_list<state_inner> states;
};
protected:
// transitions
auto react(idle_st& s, ev1 e) -> state1;
auto react(state1& s, ev1 e) -> fsm2;
auto react(state1& s, ev2 e) -> srslte::choice_t<idle_st, fsm2>;
void foo(ev1 e) { foo_counter++; }
// list of states
state_list<idle_st, state1, fsm2> states{idle_st{this}};
};
// FSM event handlers
auto fsm1::fsm2::react(state_inner& s, ev1 e) -> srslte::same_state
{
test_log->info("fsm2::state_inner::react called\n");
return {};
}
auto fsm1::fsm2::react(state_inner& s, ev2 e) -> state1
{
test_log->info("fsm2::state_inner::react called\n");
return state1{parent_fsm()};
}
auto fsm1::react(idle_st& s, ev1 e) -> state1
{
test_log->info("fsm1::%s::react called\n", s.name());
foo(e);
return state1{this};
}
auto fsm1::react(state1& s, ev1 e) -> fsm2
{
test_log->info("fsm1::%s::react called\n", s.name());
return fsm2{this};
}
auto fsm1::react(state1& s, ev2 e) -> srslte::choice_t<idle_st, fsm2>
{
test_log->info("fsm1::%s::react called\n", s.name());
return idle_st{this};
}
// Static Checks
namespace srslte {
namespace fsm_details {
static_assert(std::is_same<fsm_helper::get_fsm_state_list<fsm1>,
fsm1::state_list<fsm1::idle_st, fsm1::state1, fsm1::fsm2> >::value,
"get state list failed\n");
static_assert(std::is_same<fsm_helper::enable_if_fsm_state<fsm1, fsm1::idle_st>, void>::value,
"get state list failed\n");
static_assert(std::is_same<fsm_helper::disable_if_fsm_state<fsm1, fsm1::fsm2::state_inner>, void>::value,
"get state list failed\n");
static_assert(fsm1::can_hold_state<fsm1::state1>(), "can hold state method failed\n");
} // namespace fsm_details
} // namespace srslte
// Runtime checks
int test_hsm()
{
test_log->set_level(srslte::LOG_LEVEL_INFO);
fsm1 f;
TESTASSERT(std::string{f.name()} == "fsm1");
TESTASSERT(std::string{f.get_state_name()} == "idle");
TESTASSERT(f.is_in_state<fsm1::idle_st>());
TESTASSERT(f.foo_counter == 0);
TESTASSERT(f.idle_enter_counter == 1);
// Moving Idle -> State1
ev1 e;
f.trigger(e);
TESTASSERT(std::string{f.get_state_name()} == "state1");
TESTASSERT(f.is_in_state<fsm1::state1>());
// Moving State1 -> fsm2
f.trigger(e);
TESTASSERT(std::string{f.get_state_name()} == "fsm2");
TESTASSERT(f.is_in_state<fsm1::fsm2>());
TESTASSERT(std::string{f.get_state<fsm1::fsm2>()->get_state_name()} == "state_inner");
// Fsm2 does not listen to ev1
f.trigger(e);
TESTASSERT(std::string{f.get_state_name()} == "fsm2");
TESTASSERT(f.is_in_state<fsm1::fsm2>());
TESTASSERT(std::string{f.get_state<fsm1::fsm2>()->get_state_name()} == "state_inner");
// Moving fsm2 -> state1
f.trigger(ev2{});
TESTASSERT(std::string{f.get_state_name()} == "state1");
TESTASSERT(f.is_in_state<fsm1::state1>());
TESTASSERT(f.state1_enter_counter == 2);
// Moving state1 -> idle
f.trigger(ev2{});
TESTASSERT(std::string{f.get_state_name()} == "idle");
TESTASSERT(f.is_in_state<fsm1::idle_st>());
TESTASSERT(f.foo_counter == 1);
TESTASSERT(f.idle_enter_counter == 2);
return SRSLTE_SUCCESS;
}
int main()
{
TESTASSERT(test_hsm() == SRSLTE_SUCCESS);
return SRSLTE_SUCCESS;
}