|
|
@ -121,7 +121,7 @@ public:
|
|
|
|
void* node = grow_pool.allocate_node();
|
|
|
|
void* node = grow_pool.allocate_node();
|
|
|
|
|
|
|
|
|
|
|
|
if (grow_pool.size() < batch_threshold) {
|
|
|
|
if (grow_pool.size() < batch_threshold) {
|
|
|
|
allocate_batch_in_background();
|
|
|
|
allocate_batch_in_background_unlocked();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return node;
|
|
|
|
return node;
|
|
|
|
}
|
|
|
|
}
|
|
|
@ -139,23 +139,39 @@ public:
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
size_t get_node_max_size() const { return grow_pool.get_node_max_size(); }
|
|
|
|
size_t get_node_max_size() const { return grow_pool.get_node_max_size(); }
|
|
|
|
size_t cache_size() const { return grow_pool.cache_size(); }
|
|
|
|
size_t cache_size() const
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
std::lock_guard<std::mutex> lock(state->mutex);
|
|
|
|
|
|
|
|
return grow_pool.cache_size();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
private:
|
|
|
|
void allocate_batch_in_background()
|
|
|
|
void allocate_batch_in_background_unlocked()
|
|
|
|
{
|
|
|
|
{
|
|
|
|
std::shared_ptr<detached_pool_state> state_copy = state;
|
|
|
|
if (state->dispatched) {
|
|
|
|
get_background_workers().push_task([state_copy]() {
|
|
|
|
// new batch allocation already ongoing
|
|
|
|
std::lock_guard<std::mutex> lock(state_copy->mutex);
|
|
|
|
return;
|
|
|
|
if (state_copy->pool != nullptr) {
|
|
|
|
}
|
|
|
|
state_copy->pool->grow_pool.allocate_batch();
|
|
|
|
state->dispatched = true;
|
|
|
|
|
|
|
|
std::shared_ptr<detached_pool_state> state_sptr = state;
|
|
|
|
|
|
|
|
get_background_workers().push_task([state_sptr]() {
|
|
|
|
|
|
|
|
std::lock_guard<std::mutex> lock(state_sptr->mutex);
|
|
|
|
|
|
|
|
// check if pool has not been destroyed
|
|
|
|
|
|
|
|
if (state_sptr->pool != nullptr) {
|
|
|
|
|
|
|
|
auto* pool = state_sptr->pool;
|
|
|
|
|
|
|
|
do {
|
|
|
|
|
|
|
|
pool->grow_pool.allocate_batch();
|
|
|
|
|
|
|
|
} while (pool->grow_pool.cache_size() < pool->batch_threshold);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
state_sptr->dispatched = false;
|
|
|
|
});
|
|
|
|
});
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// State is stored in a shared_ptr that may outlive the pool.
|
|
|
|
struct detached_pool_state {
|
|
|
|
struct detached_pool_state {
|
|
|
|
std::mutex mutex;
|
|
|
|
std::mutex mutex;
|
|
|
|
background_mem_pool* pool;
|
|
|
|
background_mem_pool* pool;
|
|
|
|
|
|
|
|
bool dispatched = false;
|
|
|
|
explicit detached_pool_state(background_mem_pool* pool_) : pool(pool_) {}
|
|
|
|
explicit detached_pool_state(background_mem_pool* pool_) : pool(pool_) {}
|
|
|
|
};
|
|
|
|
};
|
|
|
|
std::shared_ptr<detached_pool_state> state;
|
|
|
|
std::shared_ptr<detached_pool_state> state;
|
|
|
|