sync.h uses lock_guard for mutex

master
Xavier Arteaga 5 years ago committed by Xavier Arteaga
parent 81de38e43c
commit c7be984819

@ -212,20 +212,19 @@ private:
* and returns the current state
*/
state_t run_state() {
std::unique_lock<std::mutex> ul(inside);
std::lock_guard<std::mutex> lg(inside);
cur_state = next_state;
if (state_setting) {
state_setting = false;
state_running = true;
}
cvar.notify_all();
inside.unlock();
return cur_state;
}
// Called by the main thread at the end of each state to indicate it has finished.
void state_exit(bool exit_ok = true) {
std::unique_lock<std::mutex> ul(inside);
std::lock_guard<std::mutex> lg(inside);
if (cur_state == SFN_SYNC && exit_ok == true) {
next_state = CAMPING;
} else {
@ -235,7 +234,7 @@ private:
cvar.notify_all();
}
void force_sfn_sync() {
std::unique_lock<std::mutex> ul(inside);
std::lock_guard<std::mutex> lg(inside);
next_state = SFN_SYNC;
}
@ -245,23 +244,20 @@ private:
* These functions are mutexed and only 1 can be called at a time
*/
void go_idle() {
outside.lock();
std::lock_guard<std::mutex> lg(outside);
go_state(IDLE);
outside.unlock();
}
void run_cell_search() {
outside.lock();
std::lock_guard<std::mutex> lg(outside);
go_state(CELL_SEARCH);
wait_state_run();
wait_state_next();
outside.unlock();
}
void run_sfn_sync() {
outside.lock();
std::lock_guard<std::mutex> lg(outside);
go_state(SFN_SYNC);
wait_state_run();
wait_state_next();
outside.unlock();
}

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