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/*
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* Copyright 2013-2020 Software Radio Systems Limited
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*
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* This file is part of srsLTE.
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*
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* srsLTE is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as
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* published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version.
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*
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* srsLTE is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* A copy of the GNU Affero General Public License can be found in
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* the LICENSE file in the top-level directory of this distribution
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* and at http://www.gnu.org/licenses/.
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*
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*/
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#ifndef SRSLTE_FSM_H
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#define SRSLTE_FSM_H
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#include "choice_type.h"
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#include <cassert>
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#include <cstdio>
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#include <cstring>
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#include <limits>
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#include <memory>
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#include <tuple>
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namespace srslte {
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// using same_state = mpark::monostate;
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struct same_state {
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};
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template <typename... Args>
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using state_list = choice_t<Args...>;
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namespace fsm_details {
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//! Visitor to get a state's name string
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struct state_name_visitor {
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template <typename State>
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void operator()(State&& s)
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{
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name = s.name();
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}
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const char* name = "invalid state";
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};
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template <typename TargetVariant, typename PrevState>
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struct variant_convert {
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template <typename State>
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void operator()(State& s)
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{
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static_assert(not std::is_same<typename std::decay<State>::type, typename std::decay<PrevState>::type>::value,
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"State cannot transition to itself.\n");
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if (p != nullptr) {
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srslte::get<PrevState>(*v).exit();
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}
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*v = std::move(s);
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srslte::get<State>(*v).enter();
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}
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TargetVariant* v;
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PrevState* p;
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};
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struct fsm_helper {
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//! Metafunction to determine if FSM can hold given State type
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template <typename FSM>
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using get_fsm_state_list = decltype(std::declval<typename FSM::derived_view>().states);
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template <typename FSM, typename State>
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using enable_if_fsm_state = typename get_fsm_state_list<FSM>::template enable_if_can_hold<State>;
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template <typename FSM, typename State>
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using disable_if_fsm_state = typename get_fsm_state_list<FSM>::template disable_if_can_hold<State>;
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//! Stayed in same state
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template <typename FSM, typename PrevState>
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static void handle_state_change(FSM* f, same_state* s, PrevState* p)
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{
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// do nothing
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}
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//! TargetState is type-erased. Apply its stored type to the fsm current state
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template <typename FSM, typename... Args, typename PrevState>
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static void handle_state_change(FSM* f, choice_t<Args...>* s, PrevState* p)
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{
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fsm_details::variant_convert<decltype(f->states), PrevState> visitor{.v = &f->states, .p = p};
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s->visit(visitor);
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}
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//! Simple state transition in FSM
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template <typename FSM, typename State, typename PrevState>
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static enable_if_fsm_state<FSM, State> handle_state_change(FSM* f, State* s, PrevState* p)
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{
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static_assert(not std::is_same<State, PrevState>::value, "State cannot transition to itself.\n");
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if (p != nullptr) {
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srslte::get<PrevState>(f->states).exit();
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}
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f->states = std::move(*s);
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srslte::get<State>(f->states).enter();
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}
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//! State not present in current FSM. Attempt state transition in parent FSM in the case of NestedFSM
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template <typename FSM, typename State, typename PrevState>
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static disable_if_fsm_state<FSM, State> handle_state_change(FSM* f, State* s, PrevState* p)
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{
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static_assert(FSM::is_nested, "State is not present in the FSM list of valid states");
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if (p != nullptr) {
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srslte::get<PrevState>(f->states).exit();
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p = nullptr;
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}
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handle_state_change(f->parent_fsm()->derived(), s, p);
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}
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//! Trigger Event, that will result in a state transition
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template <typename FSM, typename Event>
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struct trigger_visitor {
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trigger_visitor(FSM* f_, Event&& ev_) : f(f_), ev(std::forward<Event>(ev_)) {}
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//! Trigger visitor callback for the current state
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template <typename CurrentState>
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void operator()(CurrentState& s)
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{
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call_trigger(&s);
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}
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//! Compute next state type
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template <typename State>
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using NextState = decltype(std::declval<FSM>().react(std::declval<State&>(), std::declval<Event>()));
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//! In case a react(CurrentState&, Event) method is found
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template <typename State>
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auto call_trigger(State* current_state) -> NextState<State>
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{
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using next_state = NextState<State>;
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static_assert(not std::is_same<next_state, State>::value, "State cannot transition to itself.\n");
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auto target_state = f->react(*current_state, std::move(ev));
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fsm_helper::handle_state_change(f, &target_state, current_state);
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return target_state;
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}
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//! In case a react(CurrentState&, Event) method is not found, but we are in a NestedFSM with a trigger method
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template <typename State>
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auto call_trigger(State* s) -> decltype(std::declval<State>().trigger(std::declval<Event>()))
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{
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s->trigger(std::move(ev));
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}
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//! No trigger or react method found. Do nothing
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void call_trigger(...) {}
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FSM* f;
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Event ev;
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};
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};
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} // namespace fsm_details
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//! Base class for states and FSMs
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class state_t
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{
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public:
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state_t() = default;
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virtual const char* name() const = 0;
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virtual void enter() {}
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virtual void exit() {}
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};
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template <typename Derived>
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class fsm_t : public state_t
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{
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public:
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// get access to derived protected members from the base
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class derived_view : public Derived
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{
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public:
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using Derived::react;
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using Derived::states;
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};
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static const bool is_nested = false;
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// Push Events to FSM
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template <typename Ev>
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void trigger(Ev&& e)
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{
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fsm_details::fsm_helper::trigger_visitor<derived_view, Ev> visitor{derived(), std::forward<Ev>(e)};
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derived()->states.visit(visitor);
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}
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template <typename State>
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bool is_in_state() const
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{
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return derived()->states.template is<State>();
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}
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template <typename State>
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const State* get_state() const
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{
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return srslte::get_if<State>(derived()->states);
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}
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const char* get_state_name() const
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{
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fsm_details::state_name_visitor visitor{};
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derived()->states.visit(visitor);
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return visitor.name;
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}
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protected:
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friend struct fsm_details::fsm_helper;
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// Access to CRTP derived class
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derived_view* derived() { return static_cast<derived_view*>(this); }
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const derived_view* derived() const { return static_cast<const derived_view*>(this); }
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};
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template <typename Derived, typename ParentFSM>
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class nested_fsm_t : public fsm_t<Derived>
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{
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using base_t = fsm_t<Derived>;
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using parent_t = ParentFSM;
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using parent_view = typename parent_t::derived_view;
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public:
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static const bool is_nested = true;
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explicit nested_fsm_t(ParentFSM* parent_fsm_) : fsm_ptr(parent_fsm_) {}
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// Get pointer to outer FSM in case of HSM
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const parent_t* parent_fsm() const { return fsm_ptr; }
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parent_t* parent_fsm() { return fsm_ptr; }
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protected:
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using parent_fsm_t = ParentFSM;
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ParentFSM* fsm_ptr = nullptr;
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};
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} // namespace srslte
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#endif // SRSLTE_FSM_H
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