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C++

/**
* Copyright 2013-2021 Software Radio Systems Limited
*
* This file is part of srsRAN.
*
* srsRAN is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version.
*
* srsRAN is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* A copy of the GNU Affero General Public License can be found in
* the LICENSE file in the top-level directory of this distribution
* and at http://www.gnu.org/licenses/.
*
*/
#ifndef SRSRAN_MEM_POOL_H
#define SRSRAN_MEM_POOL_H
#include "memblock_cache.h"
#include "srsran/common/thread_pool.h"
#include <cassert>
#include <cstdint>
#include <memory>
#include <mutex>
namespace srsran {
/**
* Pool specialized for big objects. Created objects are not contiguous in memory.
* Relevant methods:
* - ::allocate_node(sz) - allocate memory of sizeof(T), or reuse memory already present in cache
* - ::deallocate_node(void* p) - return memory addressed by p back to the pool to be cached.
* - ::reserve(N) - prereserve memory slots for faster object creation
* @tparam ObjSize object memory size
* @tparam ThreadSafe if object pool is thread-safe or not
*/
template <typename T, bool ThreadSafe = false>
class big_obj_pool
{
// memory stack type derivation (thread safe or not)
using stack_type = typename std::conditional<ThreadSafe, concurrent_free_memblock_list, free_memblock_list>::type;
// memory stack to cache allocate memory chunks
stack_type stack;
public:
~big_obj_pool() { clear(); }
/// alloc new object space. If no memory is pre-reserved in the pool, malloc is called.
void* allocate_node(size_t sz)
{
assert(sz == sizeof(T));
static const size_t blocksize = std::max(sizeof(T), free_memblock_list::min_memblock_size());
void* block = stack.try_pop();
if (block == nullptr) {
block = new uint8_t[blocksize];
}
return block;
}
void deallocate_node(void* p)
{
if (p != nullptr) {
stack.push(p);
}
}
/// Pre-reserve N memory chunks for future object allocations
void reserve(size_t N)
{
static const size_t blocksize = std::max(sizeof(T), free_memblock_list::min_memblock_size());
for (size_t i = 0; i < N; ++i) {
stack.push(static_cast<void*>(new uint8_t[blocksize]));
}
}
size_t capacity() const { return stack.size(); }
void clear()
{
uint8_t* block = static_cast<uint8_t*>(stack.try_pop());
while (block != nullptr) {
delete[] block;
block = static_cast<uint8_t*>(stack.try_pop());
}
}
};
/**
* Pool specialized for in allocating batches of objects in a preemptive way in a background thread to minimize latency.
* Note: Current implementation assumes that the pool object will outlive the background callbacks to allocate new
* batches
* @tparam T individual object type that is being allocated
* @tparam BatchSize number of T objects in a batch
* @tparam ThresholdSize number of T objects below which a new batch needs to be allocated
*/
template <typename T, size_t BatchSize, size_t ThresholdSize>
class background_allocator_obj_pool
{
static_assert(ThresholdSize > 0, "ThresholdSize needs to be positive");
static_assert(BatchSize > 1, "BatchSize needs to be higher than 1");
public:
background_allocator_obj_pool(bool lazy_start = false)
{
if (not lazy_start) {
allocate_batch_in_background();
}
}
background_allocator_obj_pool(background_allocator_obj_pool&&) = delete;
background_allocator_obj_pool(const background_allocator_obj_pool&) = delete;
background_allocator_obj_pool& operator=(background_allocator_obj_pool&&) = delete;
background_allocator_obj_pool& operator=(const background_allocator_obj_pool&) = delete;
~background_allocator_obj_pool()
{
std::lock_guard<std::mutex> lock(mutex);
batches.clear();
}
/// alloc new object space. If no memory is pre-reserved in the pool, malloc is called to allocate new batch.
void* allocate_node(size_t sz)
{
assert(sz == sizeof(T));
std::lock_guard<std::mutex> lock(mutex);
void* block = obj_cache.try_pop();
if (block != nullptr) {
// allocation successful
if (obj_cache.size() < ThresholdSize) {
get_background_workers().push_task([this]() {
std::lock_guard<std::mutex> lock(mutex);
allocate_batch_();
});
}
return block;
}
// try allocation of new batch in same thread as caller.
allocate_batch_();
return obj_cache.try_pop();
}
void deallocate_node(void* p)
{
std::lock_guard<std::mutex> lock(mutex);
assert(p != nullptr);
if (p != nullptr) {
obj_cache.push(static_cast<uint8_t*>(p));
}
}
void allocate_batch_in_background()
{
get_background_workers().push_task([this]() {
std::lock_guard<std::mutex> lock(mutex);
allocate_batch_();
});
}
private:
using obj_storage_t = typename std::aligned_storage<sizeof(T), alignof(T)>::type;
using batch_obj_t = std::array<obj_storage_t, BatchSize>;
/// Unprotected allocation of new Batch of Objects
void allocate_batch_()
{
batches.emplace_back(new batch_obj_t());
batch_obj_t& batch = *batches.back();
for (obj_storage_t& obj_store : batch) {
obj_cache.push(reinterpret_cast<uint8_t*>(&obj_store));
}
}
// memory stack to cache allocate memory chunks
std::mutex mutex;
free_memblock_list obj_cache;
std::vector<std::unique_ptr<batch_obj_t> > batches;
};
} // namespace srsran
#endif // SRSRAN_MEM_POOL_H