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189 lines
5.8 KiB
C++
189 lines
5.8 KiB
C++
/**
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* Copyright 2013-2021 Software Radio Systems Limited
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*
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* This file is part of srsRAN.
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*
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* srsRAN is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as
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* published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version.
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*
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* srsRAN is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* A copy of the GNU Affero General Public License can be found in
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* the LICENSE file in the top-level directory of this distribution
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* and at http://www.gnu.org/licenses/.
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*
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*/
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#ifndef SRSRAN_MEM_POOL_H
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#define SRSRAN_MEM_POOL_H
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#include "memblock_cache.h"
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#include "srsran/common/thread_pool.h"
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#include <cassert>
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#include <cstdint>
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#include <memory>
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#include <mutex>
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namespace srsran {
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/**
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* Pool specialized for big objects. Created objects are not contiguous in memory.
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* Relevant methods:
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* - ::allocate_node(sz) - allocate memory of sizeof(T), or reuse memory already present in cache
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* - ::deallocate_node(void* p) - return memory addressed by p back to the pool to be cached.
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* - ::reserve(N) - prereserve memory slots for faster object creation
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* @tparam ObjSize object memory size
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* @tparam ThreadSafe if object pool is thread-safe or not
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*/
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template <typename T, bool ThreadSafe = false>
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class big_obj_pool
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{
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// memory stack type derivation (thread safe or not)
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using stack_type = typename std::conditional<ThreadSafe, concurrent_free_memblock_list, free_memblock_list>::type;
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// memory stack to cache allocate memory chunks
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stack_type stack;
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public:
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~big_obj_pool() { clear(); }
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/// alloc new object space. If no memory is pre-reserved in the pool, malloc is called.
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void* allocate_node(size_t sz)
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{
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assert(sz == sizeof(T));
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static const size_t blocksize = std::max(sizeof(T), free_memblock_list::min_memblock_size());
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void* block = stack.try_pop();
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if (block == nullptr) {
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block = new uint8_t[blocksize];
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}
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return block;
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}
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void deallocate_node(void* p)
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{
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if (p != nullptr) {
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stack.push(p);
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}
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}
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/// Pre-reserve N memory chunks for future object allocations
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void reserve(size_t N)
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{
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static const size_t blocksize = std::max(sizeof(T), free_memblock_list::min_memblock_size());
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for (size_t i = 0; i < N; ++i) {
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stack.push(static_cast<void*>(new uint8_t[blocksize]));
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}
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}
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size_t capacity() const { return stack.size(); }
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void clear()
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{
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uint8_t* block = static_cast<uint8_t*>(stack.try_pop());
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while (block != nullptr) {
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delete[] block;
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block = static_cast<uint8_t*>(stack.try_pop());
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}
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}
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};
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/**
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* Pool specialized for in allocating batches of objects in a preemptive way in a background thread to minimize latency.
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* Note: Current implementation assumes that the pool object will outlive the background callbacks to allocate new
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* batches
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* @tparam T individual object type that is being allocated
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* @tparam BatchSize number of T objects in a batch
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* @tparam ThresholdSize number of T objects below which a new batch needs to be allocated
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*/
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template <typename T, size_t BatchSize, size_t ThresholdSize>
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class background_allocator_obj_pool
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{
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static_assert(ThresholdSize > 0, "ThresholdSize needs to be positive");
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static_assert(BatchSize > 1, "BatchSize needs to be higher than 1");
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public:
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background_allocator_obj_pool(bool lazy_start = false)
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{
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if (not lazy_start) {
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allocate_batch_in_background();
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}
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}
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background_allocator_obj_pool(background_allocator_obj_pool&&) = delete;
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background_allocator_obj_pool(const background_allocator_obj_pool&) = delete;
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background_allocator_obj_pool& operator=(background_allocator_obj_pool&&) = delete;
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background_allocator_obj_pool& operator=(const background_allocator_obj_pool&) = delete;
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~background_allocator_obj_pool()
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{
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std::lock_guard<std::mutex> lock(mutex);
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batches.clear();
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}
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/// alloc new object space. If no memory is pre-reserved in the pool, malloc is called to allocate new batch.
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void* allocate_node(size_t sz)
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{
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assert(sz == sizeof(T));
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std::lock_guard<std::mutex> lock(mutex);
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void* block = obj_cache.try_pop();
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if (block != nullptr) {
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// allocation successful
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if (obj_cache.size() < ThresholdSize) {
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get_background_workers().push_task([this]() {
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std::lock_guard<std::mutex> lock(mutex);
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allocate_batch_();
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});
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}
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return block;
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}
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// try allocation of new batch in same thread as caller.
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allocate_batch_();
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return obj_cache.try_pop();
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}
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void deallocate_node(void* p)
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{
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std::lock_guard<std::mutex> lock(mutex);
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assert(p != nullptr);
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if (p != nullptr) {
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obj_cache.push(static_cast<uint8_t*>(p));
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}
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}
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void allocate_batch_in_background()
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{
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get_background_workers().push_task([this]() {
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std::lock_guard<std::mutex> lock(mutex);
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allocate_batch_();
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});
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}
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private:
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using obj_storage_t = typename std::aligned_storage<sizeof(T), alignof(T)>::type;
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using batch_obj_t = std::array<obj_storage_t, BatchSize>;
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/// Unprotected allocation of new Batch of Objects
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void allocate_batch_()
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{
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batches.emplace_back(new batch_obj_t());
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batch_obj_t& batch = *batches.back();
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for (obj_storage_t& obj_store : batch) {
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obj_cache.push(reinterpret_cast<uint8_t*>(&obj_store));
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}
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}
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// memory stack to cache allocate memory chunks
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std::mutex mutex;
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free_memblock_list obj_cache;
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std::vector<std::unique_ptr<batch_obj_t> > batches;
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};
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} // namespace srsran
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#endif // SRSRAN_MEM_POOL_H
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