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195 lines
4.3 KiB
C++
195 lines
4.3 KiB
C++
/**
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*
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* \section COPYRIGHT
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*
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* Copyright 2013-2021 Software Radio Systems Limited
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*
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* By using this file, you agree to the terms and conditions set
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* forth in the LICENSE file which can be found at the top level of
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* the distribution.
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*
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*/
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#ifndef SRSUE_SYNC_STATE_H
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#define SRSUE_SYNC_STATE_H
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#include <condition_variable>
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#include <mutex>
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namespace srsue {
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class sync_state
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{
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public:
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typedef enum {
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IDLE = 0,
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CELL_SEARCH,
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SFN_SYNC,
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CAMPING,
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} state_t;
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/* Run_state is called by the main thread at the start of each loop. It updates the state
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* and returns the current state
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*/
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state_t run_state()
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{
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std::lock_guard<std::mutex> lock(mutex);
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cur_state = next_state;
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if (state_setting) {
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state_setting = false;
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state_running = true;
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}
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cvar.notify_all();
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return cur_state;
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}
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// Called by the main thread at the end of each state to indicate it has finished.
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void state_exit(bool exit_ok = true)
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{
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std::lock_guard<std::mutex> lock(mutex);
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if (cur_state == SFN_SYNC && exit_ok == true) {
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next_state = CAMPING;
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} else {
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next_state = IDLE;
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}
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state_running = false;
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cvar.notify_all();
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}
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void force_sfn_sync()
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{
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std::lock_guard<std::mutex> lock(mutex);
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next_state = SFN_SYNC;
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}
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state_t get_state()
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{
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std::lock_guard<std::mutex> lock(mutex);
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return cur_state;
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}
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/* Functions to be called from outside the STM thread to instruct the STM to switch state.
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* The functions change the state and wait until it has changed it.
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*
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* These functions are mutexed and only 1 can be called at a time
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*/
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void go_idle()
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{
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// Do not wait when transitioning to IDLE to avoid blocking
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next_state = IDLE;
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}
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void run_cell_search()
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{
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go_state(CELL_SEARCH);
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wait_state_run();
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wait_state_next();
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}
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void run_sfn_sync()
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{
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go_state(SFN_SYNC);
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wait_state_run();
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wait_state_next();
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}
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/* Helpers below this */
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bool is_idle()
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{
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std::lock_guard<std::mutex> lock(mutex);
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return cur_state == IDLE;
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}
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bool is_camping()
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{
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std::lock_guard<std::mutex> lock(mutex);
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return cur_state == CAMPING;
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}
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bool wait_idle(uint32_t timeout_ms)
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{
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std::unique_lock<std::mutex> lock(mutex);
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// Avoid wasting time if the next state will not be IDLE
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if (next_state != IDLE) {
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return cur_state == IDLE;
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}
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// Calculate timeout
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std::chrono::system_clock::time_point expire_time = std::chrono::system_clock::now();
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expire_time += std::chrono::milliseconds(timeout_ms);
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// Wait until the state is IDLE
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while (cur_state != IDLE) {
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std::cv_status cv_status = cvar.wait_until(lock, expire_time);
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// Return if it timeouts
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if (cv_status != std::cv_status::timeout) {
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return cur_state == IDLE;
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}
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}
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// Return true if the state is IDLE
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return true;
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}
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const char* to_string()
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{
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std::lock_guard<std::mutex> lock(mutex);
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switch (cur_state) {
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case IDLE:
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return "IDLE";
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case CELL_SEARCH:
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return "SEARCH";
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case SFN_SYNC:
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return "SYNC";
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case CAMPING:
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return "CAMPING";
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default:
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return "UNKNOWN";
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}
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}
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sync_state() = default;
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private:
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void go_state(state_t s)
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{
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std::unique_lock<std::mutex> ul(mutex);
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next_state = s;
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state_setting = true;
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while (state_setting) {
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cvar.wait(ul);
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}
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}
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void go_state_nowait(state_t s)
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{
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std::unique_lock<std::mutex> ul(mutex);
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next_state = s;
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state_setting = true;
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}
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/* Waits until there is a call to set_state() and then run_state(). Returns when run_state() returns */
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void wait_state_run()
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{
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std::unique_lock<std::mutex> ul(mutex);
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while (state_running) {
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cvar.wait(ul);
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}
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}
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void wait_state_next()
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{
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std::unique_lock<std::mutex> ul(mutex);
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while (cur_state != next_state) {
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cvar.wait(ul);
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}
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}
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bool state_running = false;
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bool state_setting = false;
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std::atomic<state_t> next_state = {IDLE}; // can be updated from outside (i.e. other thread)
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state_t cur_state = IDLE; // will only be accessed when holding the mutex
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std::mutex mutex;
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std::condition_variable cvar;
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};
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}; // namespace srsue
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#endif // SRSUE_SYNC_STATE_H
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