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328 lines
8.6 KiB
C++
328 lines
8.6 KiB
C++
/**
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*
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* \section COPYRIGHT
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*
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* Copyright 2013-2020 Software Radio Systems Limited
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*
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* By using this file, you agree to the terms and conditions set
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* forth in the LICENSE file which can be found at the top level of
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* the distribution.
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*
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*/
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/******************************************************************************
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* File: timers.h
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* Description: Manually incremented timers. Call a callback function upon
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* expiry.
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* Reference:
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*****************************************************************************/
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#ifndef SRSLTE_TIMERS_H
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#define SRSLTE_TIMERS_H
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#include "srslte/phy/utils/debug.h"
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#include <algorithm>
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#include <functional>
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#include <limits>
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#include <mutex>
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#include <queue>
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#include <stdint.h>
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#include <stdio.h>
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#include <time.h>
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#include <vector>
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namespace srslte {
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class timer_callback
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{
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public:
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virtual void timer_expired(uint32_t timer_id) = 0;
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};
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class timer_handler
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{
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constexpr static uint32_t MAX_TIMER_DURATION = std::numeric_limits<uint32_t>::max() / 4;
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constexpr static uint32_t MAX_TIMER_VALUE = std::numeric_limits<uint32_t>::max() / 2;
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struct timer_impl {
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timer_handler* parent;
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uint32_t duration = 0, timeout = 0;
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bool running = false;
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bool active = false;
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std::function<void(uint32_t)> callback;
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explicit timer_impl(timer_handler* parent_) : parent(parent_) {}
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uint32_t id() const { return std::distance((const timer_handler::timer_impl*)&parent->timer_list[0], this); }
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bool is_running() const { return active and running and timeout > 0; }
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bool is_expired() const { return active and not running and timeout > 0 and timeout <= parent->cur_time; }
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uint32_t time_elapsed() const { return std::min(duration, parent->cur_time - (timeout - duration)); }
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bool set(uint32_t duration_)
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{
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if (duration_ > MAX_TIMER_DURATION) {
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ERROR("Error: timer durations above %u are not supported", MAX_TIMER_DURATION);
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return false;
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}
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if (not active) {
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ERROR("Error: setting inactive timer id=%d", id());
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return false;
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}
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duration = duration_;
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if (is_running()) {
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// if already running, just extends timer lifetime
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run();
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}
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return true;
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}
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bool set(uint32_t duration_, std::function<void(int)> callback_)
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{
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if (set(duration_)) {
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callback = std::move(callback_);
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return true;
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}
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return false;
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}
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void run()
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{
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std::unique_lock<std::mutex> lock(parent->mutex);
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if (not active) {
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ERROR("Error: calling run() for inactive timer id=%d", id());
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return;
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}
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timeout = parent->cur_time + duration;
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parent->running_timers.emplace(id(), timeout);
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running = true;
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}
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void stop()
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{
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running = false; // invalidates trigger
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if (not is_expired()) {
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timeout = 0; // if it has already expired, then do not alter is_expired() state
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}
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}
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void clear()
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{
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stop();
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duration = 0;
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active = false;
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callback = std::function<void(uint32_t)>();
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// leave run_id unchanged. Since the timeout was changed, we shall not get spurious triggering
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}
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void trigger()
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{
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if (is_running()) {
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running = false;
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if (callback) {
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callback(id());
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}
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}
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}
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};
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public:
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class unique_timer
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{
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public:
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unique_timer() : timer_id(std::numeric_limits<decltype(timer_id)>::max()) {}
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explicit unique_timer(timer_handler* parent_, uint32_t timer_id_) : parent(parent_), timer_id(timer_id_) {}
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unique_timer(const unique_timer&) = delete;
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unique_timer(unique_timer&& other) noexcept : parent(other.parent), timer_id(other.timer_id)
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{
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other.parent = nullptr;
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}
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~unique_timer()
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{
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if (parent != nullptr) {
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// does not call callback
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impl()->clear();
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}
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}
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unique_timer& operator=(const unique_timer&) = delete;
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unique_timer& operator=(unique_timer&& other) noexcept
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{
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if (this != &other) {
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timer_id = other.timer_id;
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parent = other.parent;
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other.parent = nullptr;
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}
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return *this;
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}
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bool is_valid() const { return parent != nullptr; }
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void set(uint32_t duration_, const std::function<void(int)>& callback_) { impl()->set(duration_, callback_); }
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void set(uint32_t duration_) { impl()->set(duration_); }
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bool is_set() const { return (impl()->duration != 0); }
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bool is_running() const { return impl()->is_running(); }
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bool is_expired() const { return impl()->is_expired(); }
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uint32_t time_elapsed() const { return impl()->time_elapsed(); }
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void run() { impl()->run(); }
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void stop() { impl()->stop(); }
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void clear() { impl()->clear(); }
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void release()
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{
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impl()->clear();
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parent = nullptr;
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}
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uint32_t id() const { return timer_id; }
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uint32_t duration() const { return impl()->duration; }
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private:
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timer_impl* impl() { return &parent->timer_list[timer_id]; }
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const timer_impl* impl() const { return &parent->timer_list[timer_id]; }
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timer_handler* parent = nullptr;
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uint32_t timer_id;
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};
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explicit timer_handler(uint32_t capacity = 64)
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{
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timer_list.reserve(capacity);
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// reserve a priority queue using a vector
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std::vector<timer_run> v;
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v.reserve(capacity);
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std::priority_queue<timer_run> q(std::less<timer_run>(), std::move(v));
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running_timers = std::move(q);
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}
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void step_all()
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{
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std::unique_lock<std::mutex> lock(mutex);
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cur_time++;
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while (not running_timers.empty()) {
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uint32_t next_timeout = running_timers.top().timeout;
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timer_impl* ptr = &timer_list[running_timers.top().timer_id];
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if (not ptr->is_running() or next_timeout != ptr->timeout) {
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// remove timers that were explicitly stopped, or re-run, to avoid unnecessary priority_queue growth
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running_timers.pop();
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continue;
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}
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if (cur_time < next_timeout) {
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break;
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}
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// if the timer_run and timer_impl timeouts do not match, it means that timer_impl::timeout was overwritten.
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// in such case, do not trigger
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uint32_t timeout = running_timers.top().timeout;
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running_timers.pop();
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if (ptr->timeout == timeout) {
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// unlock mutex, it could be that the callback tries to run a timer too
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lock.unlock();
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// Call callback
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ptr->trigger();
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// Lock again to keep protecting the queue
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lock.lock();
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}
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}
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}
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void stop_all()
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{
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// does not call callback
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while (not running_timers.empty()) {
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running_timers.pop();
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}
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for (auto& i : timer_list) {
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i.running = false;
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}
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}
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unique_timer get_unique_timer() { return unique_timer(this, alloc_timer()); }
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uint32_t get_cur_time() const { return cur_time; }
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uint32_t nof_timers() const
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{
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return std::count_if(timer_list.begin(), timer_list.end(), [](const timer_impl& t) { return t.active; });
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}
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uint32_t nof_running_timers() const
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{
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return std::count_if(timer_list.begin(), timer_list.end(), [](const timer_impl& t) { return t.is_running(); });
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}
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template <typename F>
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void defer_callback(uint32_t duration, const F& func)
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{
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uint32_t id = alloc_timer();
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std::function<void(uint32_t)> c = [func, this, id](uint32_t tid) {
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func();
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// auto-deletes timer
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timer_list[id].clear();
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};
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timer_list[id].set(duration, std::move(c));
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timer_list[id].run();
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}
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private:
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struct timer_run {
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uint32_t timer_id;
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uint32_t timeout;
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timer_run(uint32_t timer_id_, uint32_t timeout_) : timer_id(timer_id_), timeout(timeout_) {}
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bool operator<(const timer_run& other) const
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{
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// returns true, if other.timeout is lower than timeout, accounting for wrap around
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if (timeout > other.timeout) {
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return (timeout - other.timeout) < MAX_TIMER_VALUE / 2;
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}
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return (other.timeout - timeout) > MAX_TIMER_VALUE / 2;
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}
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};
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uint32_t alloc_timer()
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{
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uint32_t i = 0;
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for (; i < timer_list.size(); ++i) {
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if (not timer_list[i].active) {
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break;
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}
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}
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if (i == timer_list.size()) {
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timer_list.emplace_back(this);
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}
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timer_list[i].active = true;
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return i;
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}
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std::vector<timer_impl> timer_list;
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std::priority_queue<timer_run> running_timers;
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uint32_t cur_time = 0;
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std::mutex mutex; // Protect priority queue
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};
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using unique_timer = timer_handler::unique_timer;
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} // namespace srslte
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#endif // SRSLTE_TIMERS_H
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