/** * * \section COPYRIGHT * * Copyright 2013-2021 Software Radio Systems Limited * * By using this file, you agree to the terms and conditions set * forth in the LICENSE file which can be found at the top level of * the distribution. * */ #ifndef SRSUE_SYNC_STATE_H #define SRSUE_SYNC_STATE_H namespace srsue { class sync_state { public: typedef enum { IDLE = 0, CELL_SEARCH, SFN_SYNC, CAMPING, } state_t; /* Run_state is called by the main thread at the start of each loop. It updates the state * and returns the current state */ state_t run_state() { std::lock_guard lock(mutex); cur_state = next_state; if (state_setting) { state_setting = false; state_running = true; } cvar.notify_all(); return cur_state; } // Called by the main thread at the end of each state to indicate it has finished. void state_exit(bool exit_ok = true) { std::lock_guard lock(mutex); if (cur_state == SFN_SYNC && exit_ok == true) { next_state = CAMPING; } else { next_state = IDLE; } state_running = false; cvar.notify_all(); } void force_sfn_sync() { std::lock_guard lock(mutex); next_state = SFN_SYNC; } /* Functions to be called from outside the STM thread to instruct the STM to switch state. * The functions change the state and wait until it has changed it. * * These functions are mutexed and only 1 can be called at a time */ void go_idle() { // Do not wait when transitioning to IDLE to avoid blocking next_state = IDLE; } void run_cell_search() { go_state(CELL_SEARCH); wait_state_run(); wait_state_next(); } void run_sfn_sync() { go_state(SFN_SYNC); wait_state_run(); wait_state_next(); } /* Helpers below this */ bool is_idle() { return cur_state == IDLE; } bool is_camping() { return cur_state == CAMPING; } bool wait_idle(uint32_t timeout_ms) { std::unique_lock lock(mutex); // Avoid wasting time if the next state will not be IDLE if (next_state != IDLE) { return cur_state == IDLE; } // Calculate timeout std::chrono::system_clock::time_point expire_time = std::chrono::system_clock::now(); expire_time += std::chrono::milliseconds(timeout_ms); // Wait until the state is IDLE while (cur_state != IDLE) { std::cv_status cv_status = cvar.wait_until(lock, expire_time); // Return if it timeouts if (cv_status != std::cv_status::timeout) { return cur_state == IDLE; } } // Return true if the state is IDLE return true; } const char* to_string() { std::lock_guard lock(mutex); switch (cur_state) { case IDLE: return "IDLE"; case CELL_SEARCH: return "SEARCH"; case SFN_SYNC: return "SYNC"; case CAMPING: return "CAMPING"; default: return "UNKNOWN"; } } sync_state() = default; private: void go_state(state_t s) { std::unique_lock ul(mutex); next_state = s; state_setting = true; while (state_setting) { cvar.wait(ul); } } void go_state_nowait(state_t s) { std::unique_lock ul(mutex); next_state = s; state_setting = true; } /* Waits until there is a call to set_state() and then run_state(). Returns when run_state() returns */ void wait_state_run() { std::unique_lock ul(mutex); while (state_running) { cvar.wait(ul); } } void wait_state_next() { std::unique_lock ul(mutex); while (cur_state != next_state) { cvar.wait(ul); } } bool state_running = false; bool state_setting = false; std::atomic next_state = {IDLE}; // can be updated from outside (i.e. other thread) state_t cur_state = IDLE; // will only be accessed when holding the mutex std::mutex mutex; std::condition_variable cvar; }; }; // namespace srsue #endif // SRSUE_SYNC_STATE_H