12 Commits (aee59977d365d10701fb1f0843a49b0166ce8a33)

Author SHA1 Message Date
Andre Puschmann 4e86b2f6b2 introduce layerd architecture we use for UE to eNB
- this allows flexible use of different PHYs and radios
- use common radio_multi (moved to lib)
5 years ago
Xavier Arteaga c7be984819 sync.h uses lock_guard for mutex 5 years ago
Xavier Arteaga 9068280896 SRSUE: Sync.h/.cc mutexes changed to C++11 std::mutex and fixed attributes initialisation 5 years ago
Xavier Arteaga ceac7a02c8 SRSUE: moved sync SCell classes in new namespace 5 years ago
Xavier Arteaga 9c84f8e3fd SRSLTE: Added Uniform Random vector generator; Delay channel test; Fixed Delay channel SEGFAULT; SRSUE channel unique pointer; 6 years ago
Xavier Arteaga 9ab2b2de81 SRSUE: Created delay channel emulator and added fading to the UE 6 years ago
Xavier Arteaga 0b6efb657e SRSUE: CA can be performed without requiring clock synchronization between RF devices. Added Asynchronous SCell Synch metrics to console trace 6 years ago
Xavier Arteaga 080b4a327c SRSUE: Refactored asynchronous cell and ue_radio. CA Fixed. 6 years ago
Andre Puschmann 65f50cd7ba introduce new UE layer design
- abstract UE object now consists of a radio, a PHY, and a stack layer
- add new stack abstraction layer that combines MAC, RLC, RRC, PDCP, NAS and GW
- PHY layer now has a single stack interface and does not talk to MAC and RRC seperatly
6 years ago
Andre Puschmann dc9df36a24 remove unused radio_multi code 6 years ago
Xavier Arteaga b037fb8e51 Added minimal UE synch tweak and fix 6 years ago
Ismael Gomez 7780b1aba5 add tdd/ca support 6 years ago