17 Commits (3fdcd5fe03ec7dc5f8f4632d3ff38c4027e5a11f)

Author SHA1 Message Date
Codebot 4523ee6087 rename srsLTE to srsRAN 4 years ago
faluco 9d15a44c73
Port lib/phy to srslog (#2298)
* - Ported the channel class to srslog.
- Removed all newlines of log messages in lib/phy.

* Remove more newlines that use the C debug macros.
4 years ago
Andre Puschmann 07d2bc4fe8 change license header to agnostic version with hint to root LICENSE file 4 years ago
Xavier Arteaga e832769ae6 Updated copyright 5 years ago
Francisco Paisana 6b96d21732 extension of the timer test to check safe running timer erasure 5 years ago
Francisco Paisana 5b2da779b7 new method in timer_handler to dispatch calls without an associated unique_timer 5 years ago
Andre Puschmann ed179fd311 timers: rename value() to time_elapsed()
this seems to be better readable than value() since
we've sometimes confused it with the timeout value
5 years ago
Xavier Arteaga 0edd8f74d8 fix memory leak in timer test 5 years ago
Xavier Arteaga b88a8635f1 Reduce stress timer test number of timers 5 years ago
Xavier Arteaga e0cc1fd697 Reduce time of timer_test; use unique_lock instead of guard 5 years ago
Xavier Arteaga 22da8dfbb1 srsLTE: protected priority queue in timers 5 years ago
Francisco Paisana 9ae5563331 fixed timer issue with setting the duration. Setting the duration cannot reset the on-going timer run 5 years ago
Francisco Paisana d2c56caf7e applied new timer class to the whole code base 5 years ago
Francisco Paisana 5953d5ef96 fixed some potential bug related to timer getting stopped, but signaling that it expired 5 years ago
Francisco Paisana 551192705e allow for pre-reservation of timers vector and priority queue 5 years ago
Francisco Paisana 50a1c9d557 addressed potential overflow, and extended timer test to check if ordering is working correctly 5 years ago
Francisco Paisana 349646a9da created a new class for timers. It uses a priority queue to avoid incrementing all timers every tti (step_all() went from O(N) to O(1)), and that is not bounded in number of timers. Not being bounded will be useful for layers that require one or more timers per UE 5 years ago