The window elements are not being correctly cleaned up when clear() is called
or when overwritten by newer SN. Furthermore, the window count member is not being
correctly updated when the insertion of a newer SN overwrites the previous one.
I used the circular_map container to avoid this sort of bugs
Main changes:
- addition of pool utilities
- The node size/alignment and batch allocation threshold are now runtime arguments
- object pool and memory pool are not anymore based on the same class.
The object pool cannot use intrusive free list because it would overwrite the object
memory
- use of inheritance to simplify testing
- removal of global network manager
- pass of custon socket manager to s1ap and gtpu ctors
- overhauled the registration of socket fd,callback in socket manager
- Implement a common event "log_rrc" for all RRC events and discriminate by procedure using an enum.
- Log events for connection, reestablishment, reconfig, reject and release.
- Log the corresponding ASN1 message used by each procedure.
- Redefine the JSON object for this event to match the new structure.
Fixed a compilation error detected by the static analyzer in gcc9.3 where bounded_vector::data() was using taking the address of the internal buffer which confused it, prefer to use the data method of std::array.
This was done so it would work when circular buffer holds other things
that are not unique_pointers. Queue and pop_func had to be made public
to be able to call the pop_func when an SDU is discarded.
* Added ability to discard to dyn_block_queue
* Change way of keeping track of SDUs
* Check nullptr in poping callback. Starting to check for nullptr in RLC read_pdu.
* Adding RLC discard tests
* Clearing PDCP info when RLC discard happens
* Read SDUs until they are no longer nullptr
* Changed discard_if to use template argument