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/**
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*
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* \section COPYRIGHT
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*
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* Copyright 2013-2020 Software Radio Systems Limited
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*
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* By using this file, you agree to the terms and conditions set
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* forth in the LICENSE file which can be found at the top level of
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* the distribution.
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*
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*/
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/*! \brief Base class for implementing socket handlers using
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* the netsource object.
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*
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*/
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#ifndef SRSLTE_NETSOURE_HANDLER_H
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#define SRSLTE_NETSOURE_HANDLER_H
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#include "srslte/common/log.h"
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#include "srslte/common/threads.h"
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#include "srslte/phy/io/netsource.h"
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#include <array>
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#include <iostream>
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#include <memory>
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class netsource_handler : public srslte::thread
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{
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public:
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netsource_handler(const std::string name_) : thread(name_) { rx_buf = unique_byte_array_t(new byte_array_t); }
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~netsource_handler(){};
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void stop()
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{
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run_enable = false;
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int cnt = 0;
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while (running && cnt < 100) {
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usleep(10000);
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cnt++;
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}
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if (running) {
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thread_cancel();
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}
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wait_thread_finish();
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}
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virtual void run_thread() = 0;
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bool run_enable = true;
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bool running = false;
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bool initialized = false;
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std::string net_ip = "0.0.0.0";
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uint32_t net_port = 0;
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const static uint32_t RX_BUF_SIZE = 1024 * 1024;
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typedef std::array<uint8_t, RX_BUF_SIZE> byte_array_t;
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typedef std::unique_ptr<byte_array_t> unique_byte_array_t;
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unique_byte_array_t rx_buf;
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srslte_netsource_t net_source;
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srslte::log* log = nullptr;
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};
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#endif // SRSLTE_NETSOURE_HANDLER_H
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